Bubble Shooter Candy 2

Bubble Shooter Candy 2

Bubble Shooter Candy 2 is the long-awaited second instalment of the legendary Bubble Shooter game. The unique combination of the best Bubble Shooter game with the nicest and cutest candies will make you fall in love with this game from the first pop! What is the highest score you can achieve? Enjoy Bubble Shooter Candy 2 now and make the candies pop!

Bubble Shooter Candy 2 Gameplay Instructions

Pop all candies on the board, scoring as many points as possible. Use the mouse or your finger to aim and shoot. Pop two or more candies by hitting them with a candy of the same color. The more candies you pop in one shot, the more points you get. Failing to pop any candies will earn you a foul. After several fouls, a new line of candies will be added at the top as a penalty. Adjust your winning strategies in each game!

Which company or individual developed this game?

This game was developed by the company SOFTGAMES – Mobile Entertainment Services GmbH.

What platform or library is employed for the game’s development?

The scripting language or development environment used in this game is Javascript.

Which game genre best describes this game?

The genre label that applies to this game is Bubble Shooter.

Does the game contain violent or cruel content?

Yes, harsh or cruel behavior exists in Bubble Shooter Candy 2.

Is there a mobile version of this game for iOS and Android?

Bubble Shooter Candy 2 supports mobile devices like smartphones and tablets.

Which age group is the game best suited to?

This game is geared towards players in the Adults, Seniors age group.

What keywords describe the game?

The words used to highlight the game’s key attributes are: arcade, bubble, candy.

Is there any visual blood present in the game?

Yes, Bubble Shooter Candy 2 has graphic content involving blood.

Which gender does this game cater to?

The game is Female-specific.

Is this game suitable for a children's age group?

No, Bubble Shooter Candy 2 is not age-appropriate for children.
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